﻿/*                       NOTICE
 * 
 * This software was produced for the U. S. Government
 * under Contract No. FA8721-10-C-0001, and is
 * subject to the Rights in Noncommercial Computer Software
 * and Noncommercial Computer Software Documentation Clause
 * (DFARS) 252.227-7014 (JUN 1995)
 * 
 * Approved for Public Release: 11-2435
 * © 2011 The MITRE Corporation. All Rights Reserved. 
 * 
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */


using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace MXSE.MultiTouch.Gestures
{
    public class RotationGesture : ComplexGesture
    {
        /// <summary>
        /// Takes a TouchGesture and a SlideGesture
        /// </summary>
        /// <param name="touch">Center point of Rotation</param>
        /// <param name="slide">Circling slide of Rotation</param>
        public RotationGesture(TouchGesture touch, SlideGesture slide)
        {
            AddBasic(touch);
            AddBasic(slide);
        }

        /// <summary>
        /// Overridden method.
        /// </summary>
        /// <returns>True if Gesture should be removed.</returns>
        public override bool Destroyed()
        {
            if (Basics[0].Destroyed() ||
                Basics[1].Destroyed() ||
                destroyed)
                return true;
            return false;
        }

        public override void Start()
        {

        }
        public override void Update()
        {
            base.Update();
        }
        public override void OnDeath()
        {

        }
    }
}
